Jun 09, 2007, 03:55 AM // 03:55
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#1
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Jungle Guide
Join Date: Aug 2006
Location: In my own little world, looking at yours
Guild: Only Us[NotU]
Profession: E/
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Concerning GH Skills Trainer
How about the skills trainer in your Guild Hall selling all unlocked skills across all 3 chapters? Our ST has only Prophesies skills listed. Would be nice to travel to GH for any/all unlocked skills instead of 'Island hopping' looking for skills.
Opinions?
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Jun 09, 2007, 04:44 AM // 04:44
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#2
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Furnace Stoker
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
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actually, he only has core skills listed
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Jun 09, 2007, 04:56 AM // 04:56
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#3
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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This has been suggested ever since the GH skill trainer was released. Dont know why they havent done this.
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Jun 09, 2007, 06:24 AM // 06:24
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#4
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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yea this has been suggested but i still /sign
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Jun 09, 2007, 08:37 AM // 08:37
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#5
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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The reason is because they don't want your level 3 ele to have access to powerful spells like meteor shower that you can only acquire much later in the game...
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Jun 09, 2007, 08:50 AM // 08:50
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#6
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by holymasamune
The reason is because they don't want your level 3 ele to have access to powerful spells like meteor shower that you can only acquire much later in the game...
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Not true.
Skill Tomes allow you to learn a skill WAY before the skill trainer who sells it is found in game. Elite Skill Tomes allow you to learn an ELITE way before you can reach the boss and cap the skill. Those 2 options only work if you already have that skill unlocked. However, if you have the skill unlocked already, you don't need a skill Tome, you just need to go talk to ANY skill trainer on the appropriate continent. Meteor Shower is first available in the Ascalon Settlement near Lions Arch. If you have an Ele that learns it first, then make a Mesmer and want to use that skill, you can buy it in Ascalon.
Guild Hall Skill Trainer only sells core skills. Because of this, Assassin, Ritualist, Dervish, and Paragon get no skills to buy. The 6 core classes have a select few. Only significant purchase being made is the Cap Sigs. Making this a 'central' location for skill purchasing would be nice. This way, someone doing quests in Elona, who decided they needed Meteor Shower for a new build would not have to travel to Lions Arch. They could do a faster Guild Hall load, buy the skill, then head right backto the city they were in for the quest/mission.
/signed
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Jun 09, 2007, 09:09 AM // 09:09
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#7
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by holymasamune
The reason is because they don't want your level 3 ele to have access to powerful spells like meteor shower that you can only acquire much later in the game...
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That's plain nonsense.
Once you unlock a skill, it becomes available in ALL skill trainers and with tomes.
He has no locked skills to sell. Only unlocked.
Well... you could get skills for other campaigns? Just give him a dialog.
He would let you choose from 2..5 lists depending on wich regions your character have access to:
Core(alays available), Prophecies, Factions, Nightfall and GW:EN.
So, basically, the dialog will have the same options you have in the 'travel' icon.
But since you can already get skills from other campaigns with tomes... this have no real reason anymore.
There is no reason to have him only the core skills.
Last edited by MithranArkanere; Jun 09, 2007 at 09:11 AM // 09:11..
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Jun 09, 2007, 12:42 PM // 12:42
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#8
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Wilds Pathfinder
Join Date: Aug 2006
Location: Scotland
Guild: Dragons of Torment (DOA)
Profession: Me/
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/signed, again, i think i signed the last one too whcih was a few weeks ago,
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Jun 09, 2007, 06:38 PM // 18:38
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#9
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Frost Gate Guardian
Join Date: May 2007
Location: Argentina
Guild: Umbrella Corp.
Profession: N/
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/signed
love the idea i tought it since GH Skill trainer was out.-
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Jun 10, 2007, 07:17 AM // 07:17
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#10
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Academy Page
Join Date: Oct 2006
Guild: Majestic Dragons [MaD]
Profession: Mo/N
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/signed
No reason not to implement this after tomes were added in game. Could make it like 5 tabs: Core/Prophecies/Factions/Nightfall/EyeOfTheNorth .. if will show you the tabs for the campaigns/expansions you own.
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Jun 10, 2007, 11:22 PM // 23:22
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#11
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Lion's Arch Merchant
Join Date: Sep 2006
Location: In Livia's Cleavage (.)ME(.)
Guild: The Early Monk Heals The Worm [EMHW]
Profession: Mo/
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well I'd love this to be added to the game, but then what's the use of Skill Tomes?
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Jun 11, 2007, 12:16 AM // 00:16
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#12
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Warrior Nation [WN]
Profession: N/Me
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Quote:
Originally Posted by Sujoy
well I'd love this to be added to the game, but then what's the use of Skill Tomes?
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That you don't burn a skill point. And normal skill trainers has always had the same functionality as this pretty much. The purpose of Skill Tomes has always been to bypass skill point requirement.
And /signed.
_Zexion
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Jun 11, 2007, 08:28 AM // 08:28
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#13
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Academy Page
Join Date: Dec 2006
Location: South Africa
Profession: W/
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/signed.
There doesn't have to be seperate tabs for campaigns. The trainer will only show skills that have been unlocked, and good luck unlocking skills on campaigns that you don't own.
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Jun 11, 2007, 09:06 AM // 09:06
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#14
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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/signed
It's time this gets implemented. With the recent addition of Skill Tomes, there's no reason to offer only Core Skills in the Guild Hall.
@ _Zexion, Sujoy: Tomes also saves you from paying 1k for every skill you want to learn.
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